This section of the patch sets up the position data matrix (the specific name doesn't matter). This matrix must be a 3-plane float32 matrix. The matrix dimension sets the number of shapes that will be generated, with each cell representing one shape. It doesn't matter how this is set, in this example "3 9" or "27 1" would work equally well.
The 3 planes hold the position data for each shape:
Plane 0 = X position
Plane 1 = Y position
Plane 2 = Z position
This matrix can be set or filled in any manner supported by Jitter. This patch uses various jit.expr and other objects to generate position data. (There's an excellent online article on jit.expr.)
The jit.cellblock object shows the actual data that the matrix is sending to jit.gl.multiple. Set the number box to see each plane (X, Y, and Z positions).